Post by Jabberwocky on Mar 26, 2016 2:27:02 GMT
A crossover/mashup of the two challenges "Queen Bee" and "Who's Your Daddy?"
FOR STARTERS
The goal of this challenge is to populate a neighborhood with 156 babies. That's six babies with 26 different fathers. Each chosen male will father six children. The children will have their names follow the letters of the alphabet. So the six kids of the first father will have names starting with A, the six kids of the second father will have names starting with B, and so on down to Z. The challenge ends when the sixth Z child is a young adult/adult. Once the kids a) turn into adults or b) leave for college, they may not return. The only circumstance under which a child may stay as an adult is if the husband has died (and it has to be a real accident).
Make a new neighborhood or not. Sort of easier if it's brand new.
Make your Queen Bee (the female Sim) (CAS, download, don't care). She shouldn't really have gone to college. It's more challenging if you just have a new adult with the starting amount of funds. Smack her onto the classic 5x5 lot.
Your Queen Bee may have a job, pets, etc. More challenge.
Get the Queen Bee to move in or meet a male Sim and start making babies. If the male is moved in, it's a little easier, since you can just make more babies right after one is born rather than wait endlessly for them to be able to come over. You will need to move the male sim in eventually anyway, so you may as well do it at the start.
Once your Sim has six babies with that chosen male, move him and those six kids out. Don't leave them in the bin though. Home those suckers. He must now raise his babies on his own. And your Queen Bee needs to find a new worker. You can wait till all children are born before going over and raising them all, or you could do rotations, or however you feel. But you must have all children raised to (young) adulthood by the end of the challenge.
Because of the nature of this challenge, your Queen Bee may not get married during the challenge. She can get married afterwards.
Your Queen Bee may work
Your female sim may not hire a nanny herself or ask a neighbor to watch the children (apartment life). Only her husband or a teen child may hire a nanny, and they may only hire her to track their schedule. Thus, when your sim’s husband is at work, the nanny will come to help. When he’s there, he has to help. The same goes with teens: you may hire a nanny to track their schedule, but keep in mind the teens jobs only run for three or so hours, and that’s how long the nanny will stay. If you choose not to have your husband and/or teens work, that’s fine, but that also means those that don’t work cannot hire the nanny.
You may not use any of the other services.
However: you may have them come over once to establish contact. Just talk/tip them. Do not have them actually work. If they work, you lose the point bonus. Once you establish them as a contact, dismiss them. Now you can invite them over like regular people and get those service Sim points.
You may use the pet obedience trainer, but if you do so, you forfeit the point associated with training that pet.
You may use the matchmaker, the bartender, the exterminator, the garden club and the pet and human adoption services without losing the no services bonus as these services don't present a significant advantage, and may actually turn out to be more a disadvantage if used.
Your sim’s husband must remain alive at the end of the challenge. No killing him off, nor allowing him to die for the inheritance. Of course, your female sim must also survive the challenge, and still be an adult, or just recently an elder, to have birthed so many children. The husband can be an elder at the end of the challenge, so long as he remains alive. He must also remain in the household the from the wedding onward.
No one else is allowed to move onto the lot. You may adopt, but these children will not count toward your total. You may only adopt infants. They cannot move out with any of the workers. You must still give each father their six children. So good luck. You will get .5 points added at the end of your score for every adopted child you successfully raise.
Half of the conceptions have to occur on the lot; that’s 78. More can occur, but not less. If your sim purchases a vacation home, she may conceive children there, but they will only count as "at home" conceptions if the conceptions are with the chosen worker at the time.
You may use the voodoo doll to accelerate or initiate any single relationship with one potential father. Once used thus, it cannot be used thus again. It can still be put to any other use you'd like. You may use love potion, given its very temporary and rather mild effects.
Now to the other fathers. Your sim must have a child with 26 different sims. If a pregnancy results in twins, that’s still only one father, so it only counts as one, not two. There must, however, be a set of twins in there somewhere. If they happen naturally, awesome. If they have not happened naturally, for whatever reason, by Baby T, you may use cheesecake to create them. You may not boolprop twins. I don’t think that’s really going to be necessary, since the game designers made the incidence of twins approximately 20 times higher than in occurs in people naturally, but you never know.
Here’s a list of other kinds of fathers. I tried to separate out those that you can have with just the base game, but it’s been so long since I had just the base game, I no longer remember exactly what came with which. Also, there are so many that are half in the base game category, and half in an expansion pack, my efforts to make two separate lists were thwarted. If you cannot make 26 with just the base game and EPs that you have, you may need to add others, such as a child with one man of every aspiration, or a man with each sign of the zodiac, etc. There are also going to be way more than 26. I had picked out ones that I think should be priorities as they‘re the most interesting, but you can choose among them yourself to make up the alphabet. This community has no shortage of creativity, so I'm sure the choices will be interesting to say the least.
Dark Blue Eyes
Light Blue Eyes
Gray Eyes
Green Eyes
Brown Eyes
Brown hair
Black hair
Blonde Hair
Red Hair
Custom Hair
Gray Hair
elven ears
elder (separate of the gray hair)
Service NPC (male maids, butlers, gardeners, exterminators, the repo man, police officers, firefighters, mail carriers, repairmen, delivery personnel, cashiers on community lots, cafeteria workers in universities, DJs, drivers, tour guides, hotel staff and any and all restaurant staff, including the food judge on the cuisine hobby lot.
Bigfoot
Genie
Headmaster
Alien
Vampire
Werewolf
Ghost
Grim Reaper
Social Bunny
Shrink
Servo
Creature combine (can make him vamp and were but cannot cheat to do so)
Burglar
Using matchmaker
Aries
Libra
Scorpio
Virgo
Gemini
Pisces
Sagittarius
Leo
Cancer
Aquarius
Capricorn
Taurus
Each father can fill only one requirement. If, for example, your sim, Mary, has a child with a man named John, who has blonde hair and skin #4, John may only count for the blonde father, or the skin #4 father, not both. Feel free to move them around if you’re able. If John was meant to be the blonde father, but later on another blonde guy comes along and you really want Mary to have a child with him, you can bump John into the skin #4 slot, if you haven’t already filled that one. If you have, as long as you can bump that guy into yet another slot, you can still move them around. I suggest keeping a detailed list of just who everyone’s father is, and what their attributes are, even if you’re not using them for that particular attribute.
A note about the more peculiar fathers. There’s absolutely no need to do everything the old fashioned way, only what’s specified above. If you want to boolprop a zombie to live next door so your sim can meet him and ultimately produce a child, feel free. The courtship and woohoo should be cheat-free, however. The pregnancy, also, should be cheat-free unless, in the case of certain creatures, you need to boolprop to make them either selectable, or to produce a pregnancy (like the Social Bunny)
The kids should be named following the letters of the alphabet. It can be the English alphabet, or any other; I’m not picky. As for the kids aspirations, feel free to choose, or randomize, depending on how difficult you want it to be. Feel free to use elixir of life on the children themselves, but if you do so, you forfeit any skilling bonus that child might otherwise be entitled to (see scoring below). Once the kids a) turn into adults or b) leave for college, they may not return. The only circumstance under which a child may stay as an adult is if the current father has died (and it has to be a real accident). Otherwise, they should be moved out with their father.
Points: I really don’t care about points, but I thought I’d make a scale for those who want one.
+ 1 point for every child with a different father
+ 5 points if you have a child with every male member of the garden club; these can, of course, also fulfill another criterion and you’d still receive this bonus.
+ 5 points if you have a child with every male hobby icon; these also can fulfill another criterion and still qualify you for this bonus.
+ 1 point for each additional NPC you use as a father, after the first one. NPCs will still be defined by my list above.
+ 10 points if your sim never goes into aspiration failure
- 0.5 point every time she does go into aspiration failure
+ 2 points if the current father maxes their career while in the house. If the father moves in and you find he is as close as two levels from maxing the career, you do not get the points. +2 points additionally if they max out any more careers while in the house (unlikely but not impossible). +1 for every career they max out of the house
.
+ 2 points for every career the Queen Bee maxes
+ 5 points if the Queen Bee reaches her LTW. If she achieves multiple lifetime wants, you receive five points for the first one and one additional point for each LTW. If you happen to achieve a LTW for any of the children before they leave home, you may give yourself five points for that as well.
+ 5 points if your sim doesn’t use any services (maid, gardener, butler, repairman) aside from the nanny; you do not lose this bonus for using the emergency tab on the phone to summon the relevant sims.
+ 5 points for any alien abductions of any adult in the household; 5 additional points if that alien abduction results in an extra green baby
+ 10 points for any alien abductions of teens; given limited time and resources, these are harder to achieve and worth more accordingly.
+ 1 point for having a child with each type of witch: good, bad and neutral.
+ 5 points for a black sheep father created without cheating.
- 5 points for every child taken by the social worker. You’re not having all these children just to give them away. If the social worker comes and you successfully plead for your child(ren), this deduction is only -1 point. Both deductions are per child. Also deduct 5 points for any teen that runs away.
- 10 points for any (and every) child that dies; the ways to kill them are pretty restricted, so they're easy to avoid, especially with the social worker on the loose; this point loss does not apply to teens, who can look after themselves.
+ 5 points if you have a child conceived in each of the vacation destinations. The child’s father can meet any other requirement; only the vacation conception is necessary to gain this bonus.
+ 1 point for each and every skill you learn from a vacation dad; since these fathers can meet so many other requirements, and because they're such a motley crew, I don't think they need their own category; you do, however, get an additional point for learning any dance, gesture, skill or story, or completing a task set forth by a vacation native before having his child. You don't have to learn from these sims to use them as fathers, just to gain the extra point.
+ 5 points if you have a child with each of the social bunnies. Bunnies need love, too, and we all know how bunnies can reproduce.
+ 1 point for every child that learns all its toddler skills (just potty, walking and talking, the nursery rhyme isn't necessary), learns to study before teening and gains at least one scholarship to go to college with. If you can teach your kids and pop them out, you should be rewarded. Note: the teen doesn't actually have to go to college; s/he just has to get the scholarship. If you use elixir on any single offspring at any point, you forfeit any skilling bonus that offspring may have earned. It does not negate the bonuses his/her siblings may have earned.
+1 point for each child that gets into private school.
+ 5 points for each teen that has 10 or more scholarships when s/he departs for college; any ten will suffice. Again, actual college attendance is not required. The same restriction regarding elixir stands as above for this bonus as well.
+ 1 point for every gold badge earned by a child before s/he leaves home. Restrictions regarding elixir still apply.
+ 3 for adopting a child. This is a one-time bonus, so you earn three points no matter how many children you adopt. As stated above, you may only adopt infants. This bonus is forfeited if your adopted child(ren) is(are) removed, even if you successfully plead and win him/her(them) back. Your adopted children are eligible to earn you skilling point bonuses.
+ 1 point for every pet you teach all tricks to during the challenge; the pet need not remain alive at the end. Because, you know, you won't have enough to do.
+ 5 points if you never use the Gootentaugen, Jumbok or snapdragons on anyone. +5 more points if you never use any career or aspirational rewards at all. You can still gain this bonus if you use Elixir of Life, giving the limited number of options we have to extend our sims' life expectancy in TS2.
+ 5 points if your sim does not attend university and starts her family on an empty lot. +2 points if she does attend university, but still starts on an empty lot. No point bonus is awarded for a university graduate moving into an house which is already built.
+ 20 points if you upload any or all of your story so that I might read it
FOR STARTERS
The goal of this challenge is to populate a neighborhood with 156 babies. That's six babies with 26 different fathers. Each chosen male will father six children. The children will have their names follow the letters of the alphabet. So the six kids of the first father will have names starting with A, the six kids of the second father will have names starting with B, and so on down to Z. The challenge ends when the sixth Z child is a young adult/adult. Once the kids a) turn into adults or b) leave for college, they may not return. The only circumstance under which a child may stay as an adult is if the husband has died (and it has to be a real accident).
Make a new neighborhood or not. Sort of easier if it's brand new.
Make your Queen Bee (the female Sim) (CAS, download, don't care). She shouldn't really have gone to college. It's more challenging if you just have a new adult with the starting amount of funds. Smack her onto the classic 5x5 lot.
Your Queen Bee may have a job, pets, etc. More challenge.
Get the Queen Bee to move in or meet a male Sim and start making babies. If the male is moved in, it's a little easier, since you can just make more babies right after one is born rather than wait endlessly for them to be able to come over. You will need to move the male sim in eventually anyway, so you may as well do it at the start.
Once your Sim has six babies with that chosen male, move him and those six kids out. Don't leave them in the bin though. Home those suckers. He must now raise his babies on his own. And your Queen Bee needs to find a new worker. You can wait till all children are born before going over and raising them all, or you could do rotations, or however you feel. But you must have all children raised to (young) adulthood by the end of the challenge.
Because of the nature of this challenge, your Queen Bee may not get married during the challenge. She can get married afterwards.
Your Queen Bee may work
Your female sim may not hire a nanny herself or ask a neighbor to watch the children (apartment life). Only her husband or a teen child may hire a nanny, and they may only hire her to track their schedule. Thus, when your sim’s husband is at work, the nanny will come to help. When he’s there, he has to help. The same goes with teens: you may hire a nanny to track their schedule, but keep in mind the teens jobs only run for three or so hours, and that’s how long the nanny will stay. If you choose not to have your husband and/or teens work, that’s fine, but that also means those that don’t work cannot hire the nanny.
You may not use any of the other services.
However: you may have them come over once to establish contact. Just talk/tip them. Do not have them actually work. If they work, you lose the point bonus. Once you establish them as a contact, dismiss them. Now you can invite them over like regular people and get those service Sim points.
You may use the pet obedience trainer, but if you do so, you forfeit the point associated with training that pet.
You may use the matchmaker, the bartender, the exterminator, the garden club and the pet and human adoption services without losing the no services bonus as these services don't present a significant advantage, and may actually turn out to be more a disadvantage if used.
Your sim’s husband must remain alive at the end of the challenge. No killing him off, nor allowing him to die for the inheritance. Of course, your female sim must also survive the challenge, and still be an adult, or just recently an elder, to have birthed so many children. The husband can be an elder at the end of the challenge, so long as he remains alive. He must also remain in the household the from the wedding onward.
No one else is allowed to move onto the lot. You may adopt, but these children will not count toward your total. You may only adopt infants. They cannot move out with any of the workers. You must still give each father their six children. So good luck. You will get .5 points added at the end of your score for every adopted child you successfully raise.
Half of the conceptions have to occur on the lot; that’s 78. More can occur, but not less. If your sim purchases a vacation home, she may conceive children there, but they will only count as "at home" conceptions if the conceptions are with the chosen worker at the time.
You may use the voodoo doll to accelerate or initiate any single relationship with one potential father. Once used thus, it cannot be used thus again. It can still be put to any other use you'd like. You may use love potion, given its very temporary and rather mild effects.
Now to the other fathers. Your sim must have a child with 26 different sims. If a pregnancy results in twins, that’s still only one father, so it only counts as one, not two. There must, however, be a set of twins in there somewhere. If they happen naturally, awesome. If they have not happened naturally, for whatever reason, by Baby T, you may use cheesecake to create them. You may not boolprop twins. I don’t think that’s really going to be necessary, since the game designers made the incidence of twins approximately 20 times higher than in occurs in people naturally, but you never know.
Here’s a list of other kinds of fathers. I tried to separate out those that you can have with just the base game, but it’s been so long since I had just the base game, I no longer remember exactly what came with which. Also, there are so many that are half in the base game category, and half in an expansion pack, my efforts to make two separate lists were thwarted. If you cannot make 26 with just the base game and EPs that you have, you may need to add others, such as a child with one man of every aspiration, or a man with each sign of the zodiac, etc. There are also going to be way more than 26. I had picked out ones that I think should be priorities as they‘re the most interesting, but you can choose among them yourself to make up the alphabet. This community has no shortage of creativity, so I'm sure the choices will be interesting to say the least.
Dark Blue Eyes
Light Blue Eyes
Gray Eyes
Green Eyes
Brown Eyes
Brown hair
Black hair
Blonde Hair
Red Hair
Custom Hair
Gray Hair
elven ears
elder (separate of the gray hair)
Service NPC (male maids, butlers, gardeners, exterminators, the repo man, police officers, firefighters, mail carriers, repairmen, delivery personnel, cashiers on community lots, cafeteria workers in universities, DJs, drivers, tour guides, hotel staff and any and all restaurant staff, including the food judge on the cuisine hobby lot.
Bigfoot
Genie
Headmaster
Alien
Vampire
Werewolf
Ghost
Grim Reaper
Social Bunny
Shrink
Servo
Creature combine (can make him vamp and were but cannot cheat to do so)
Burglar
Using matchmaker
Aries
Libra
Scorpio
Virgo
Gemini
Pisces
Sagittarius
Leo
Cancer
Aquarius
Capricorn
Taurus
Each father can fill only one requirement. If, for example, your sim, Mary, has a child with a man named John, who has blonde hair and skin #4, John may only count for the blonde father, or the skin #4 father, not both. Feel free to move them around if you’re able. If John was meant to be the blonde father, but later on another blonde guy comes along and you really want Mary to have a child with him, you can bump John into the skin #4 slot, if you haven’t already filled that one. If you have, as long as you can bump that guy into yet another slot, you can still move them around. I suggest keeping a detailed list of just who everyone’s father is, and what their attributes are, even if you’re not using them for that particular attribute.
A note about the more peculiar fathers. There’s absolutely no need to do everything the old fashioned way, only what’s specified above. If you want to boolprop a zombie to live next door so your sim can meet him and ultimately produce a child, feel free. The courtship and woohoo should be cheat-free, however. The pregnancy, also, should be cheat-free unless, in the case of certain creatures, you need to boolprop to make them either selectable, or to produce a pregnancy (like the Social Bunny)
The kids should be named following the letters of the alphabet. It can be the English alphabet, or any other; I’m not picky. As for the kids aspirations, feel free to choose, or randomize, depending on how difficult you want it to be. Feel free to use elixir of life on the children themselves, but if you do so, you forfeit any skilling bonus that child might otherwise be entitled to (see scoring below). Once the kids a) turn into adults or b) leave for college, they may not return. The only circumstance under which a child may stay as an adult is if the current father has died (and it has to be a real accident). Otherwise, they should be moved out with their father.
Points: I really don’t care about points, but I thought I’d make a scale for those who want one.
+ 1 point for every child with a different father
+ 5 points if you have a child with every male member of the garden club; these can, of course, also fulfill another criterion and you’d still receive this bonus.
+ 5 points if you have a child with every male hobby icon; these also can fulfill another criterion and still qualify you for this bonus.
+ 1 point for each additional NPC you use as a father, after the first one. NPCs will still be defined by my list above.
+ 10 points if your sim never goes into aspiration failure
- 0.5 point every time she does go into aspiration failure
+ 2 points if the current father maxes their career while in the house. If the father moves in and you find he is as close as two levels from maxing the career, you do not get the points. +2 points additionally if they max out any more careers while in the house (unlikely but not impossible). +1 for every career they max out of the house
.
+ 2 points for every career the Queen Bee maxes
+ 5 points if the Queen Bee reaches her LTW. If she achieves multiple lifetime wants, you receive five points for the first one and one additional point for each LTW. If you happen to achieve a LTW for any of the children before they leave home, you may give yourself five points for that as well.
+ 5 points if your sim doesn’t use any services (maid, gardener, butler, repairman) aside from the nanny; you do not lose this bonus for using the emergency tab on the phone to summon the relevant sims.
+ 5 points for any alien abductions of any adult in the household; 5 additional points if that alien abduction results in an extra green baby
+ 10 points for any alien abductions of teens; given limited time and resources, these are harder to achieve and worth more accordingly.
+ 1 point for having a child with each type of witch: good, bad and neutral.
+ 5 points for a black sheep father created without cheating.
- 5 points for every child taken by the social worker. You’re not having all these children just to give them away. If the social worker comes and you successfully plead for your child(ren), this deduction is only -1 point. Both deductions are per child. Also deduct 5 points for any teen that runs away.
- 10 points for any (and every) child that dies; the ways to kill them are pretty restricted, so they're easy to avoid, especially with the social worker on the loose; this point loss does not apply to teens, who can look after themselves.
+ 5 points if you have a child conceived in each of the vacation destinations. The child’s father can meet any other requirement; only the vacation conception is necessary to gain this bonus.
+ 1 point for each and every skill you learn from a vacation dad; since these fathers can meet so many other requirements, and because they're such a motley crew, I don't think they need their own category; you do, however, get an additional point for learning any dance, gesture, skill or story, or completing a task set forth by a vacation native before having his child. You don't have to learn from these sims to use them as fathers, just to gain the extra point.
+ 5 points if you have a child with each of the social bunnies. Bunnies need love, too, and we all know how bunnies can reproduce.
+ 1 point for every child that learns all its toddler skills (just potty, walking and talking, the nursery rhyme isn't necessary), learns to study before teening and gains at least one scholarship to go to college with. If you can teach your kids and pop them out, you should be rewarded. Note: the teen doesn't actually have to go to college; s/he just has to get the scholarship. If you use elixir on any single offspring at any point, you forfeit any skilling bonus that offspring may have earned. It does not negate the bonuses his/her siblings may have earned.
+1 point for each child that gets into private school.
+ 5 points for each teen that has 10 or more scholarships when s/he departs for college; any ten will suffice. Again, actual college attendance is not required. The same restriction regarding elixir stands as above for this bonus as well.
+ 1 point for every gold badge earned by a child before s/he leaves home. Restrictions regarding elixir still apply.
+ 3 for adopting a child. This is a one-time bonus, so you earn three points no matter how many children you adopt. As stated above, you may only adopt infants. This bonus is forfeited if your adopted child(ren) is(are) removed, even if you successfully plead and win him/her(them) back. Your adopted children are eligible to earn you skilling point bonuses.
+ 1 point for every pet you teach all tricks to during the challenge; the pet need not remain alive at the end. Because, you know, you won't have enough to do.
+ 5 points if you never use the Gootentaugen, Jumbok or snapdragons on anyone. +5 more points if you never use any career or aspirational rewards at all. You can still gain this bonus if you use Elixir of Life, giving the limited number of options we have to extend our sims' life expectancy in TS2.
+ 5 points if your sim does not attend university and starts her family on an empty lot. +2 points if she does attend university, but still starts on an empty lot. No point bonus is awarded for a university graduate moving into an house which is already built.
+ 20 points if you upload any or all of your story so that I might read it